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Full text of "Apple Manual: Ultima 4 spellbook"

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Tfte Book of Mystic Wisdom 

as toid by Phitpop the Weary, 
magician to the court of his most 
sovereign Lord British* 



Know ye, O seeker of the mystic wisdoms, that the ways 
of maqic are diverse and strange. There exists the need for 
utmost concentration and the hatvestinq of things magical 
in order that ye may harness the powers of the universe. 
Many are the aeons of wisdom contained in these pages 
which I write for the Benefit of my pupils, yet stiff there is 
much to (earn. 

Aff maqic is accomplished By the use of means Both 
human and of nature, for true magic is But the melding of 
human will and natural force. Without the human voice to 
utter the chant, no sped may Be cast. Vet without the proper 
natural catalyst, no spell may Be effective. Thus magic is 
twofold, a Balance struck Between nature and humanity. Let 
us examine both aspects here, Beginning with those natural 
suBstances, known as Reagents, that lend power to the 
words of the spellcaster. 



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ulphurous Ash — Sulphur is the substance 
found in nature that is most useful in the. 
generation of fire. It is the color of saffron and, when 
Burned, gives off an odour indicative of its great mystic 
strength. Yet its true power is to Bejbundin die second 
burning — that is, in the use of the ashen residue of 
sulphur that has Been Burned in a crucihk fashioned from 
the skull of a Balron. Sulphurous Ash is not an 
uncommon substance, having Been a staple of the 
Wizard's profession through the ages. It may Be 
purchased from any reputable purveyor of magical goods 
and is useful in the casting of Energy Fields and 
Magic Missiles, as well as in spells requiring a quid Burst 
of light or a sustained glow. 




inseng — Long praised for its strength- 
giving and medicinal properties, the root of 
die Ginseng plant is immediately recognizable for its 
forked shape, and to those initiated in the mystic ways, By 
its overpowering rose-coloured aura. It has Been used for 
centuries By peasants who chew it or brew tea from a 




IS. V .to 

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powdered preparation of die root in order to gain strength 
and stamina as they toil in the fields. While commonly 
found throughout Britannia, the Ginseng used as a 
component in the casting of spells is generally Black in 
colour and found only on the slopes of the northern 
mountains. It may Be purchased in virtually any shop 
that sells magical goods, and is most useful in spells 
of a healing or narcotic nature, such as Cure or 
Sleep enchantments. 



flPZfl attic — Even the most common of nature's 
slJmK gifts to our people have magical properties as 
can Be witnessed By the power of Gar he This pungent 
Bull is found in every garden in the lands of Britannia, 
and no stew or roast would Be complete without its sharp 
favor. Its aromatic nature makes Garlk apowerful 
reagent in the casting of magical spells, and it is used in 
ad spells of die warding variety — Be they the warding off 
of common and magical sickness or the repelling of Beings 
once dead 



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puter Stfk - The miracle of Spider Silk ties 
in its tensile strenqtfi. Imaaine, if you will, a 
grown man relyinq on a strand ofcatqut to hold his 
weight all the. days of his life. A spider relies on the finest 
of threads to do just that, and its silk ne\>er fails it. We 
should praise the first wizardling who realized the mystic 
secret of Spider Silk, for it is to him or her that we owe 
the knowledge of 'bindinq and restraining spells. The silk 
of the deadly AlBino Ghoul spider — both the miniature 
and giant varieties — has been used by adepts through the 
years in rites of magic. The spider farms of the south- 
produce perhaps a hundred pounds of the substance each 
year and sell it to the merchants of magic, where it is 
made available to ad who ply our trade. It is said that 
each year one worker dies the horrible death incurred by 
the bite of the AlBino Ghoul spider to ensure the potency 
of the silk, although never has this deliberately been made 
to happen. 



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lYi Cood Moss — t>" fcfo bane of farmers and the 
u mtjSr boon of maqicians. It is a deep red fungus that 
attach the crops of those who raise grain, yet it is a \itad 
component in the casting of spells. An oddity to those 
who spend their fives oSservinq the growth of that which 
is not animal in nature — for it behaves Ufa no other 
plant or mushroom — Blood Moss grows only in the 
dry est of times, when all around it is perishing from 
drouqht. It cannot survive the absence of direct sunlight, 
and thus passes from the earth each night, only to return 
when the sun blazes mercilessly upon the land. 
Blood Moss seems to feed only in ripening grain — it can 
lay waste to an acre of com in a single day and vanish 
without a trace as nightfalls, leaving naught but fruitless 
stalks swaying in the cool, night breeze. The magic of 
Blood Moss is thought to reside in its fleeting nature, for 
it is used in the spells ofmo\>ement —from the simplest 
(exdtation to making the very earth tremble. As harvest 
time comes each year, the merchants send runners to wait 
by the fields and gather the Blood Moss. Farmers consider 
these runners unlucky and try to chase them from their 
fields, but enough slum' persistence to ensure their masters 
a plentiful supply of Blood Moss to self. 




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Bs9 

r™ tacfe Peart — The Black Pearl' is the most 
^KJw highly prized of all the pearls: 1 Veil- fanned 
ones command a price from jewellers that would bankrupt 
a scon of wizards. Yet Black Pearls arc vital in the 
casting of spells that are hurled from the mage's person 
and must travel to a final destination. Fortunately for our 
profession, even rarer than a normal Black Pearl is one 
that is perfectly shaped'. Most are lopsided ami' lack 
symmetry — the very quality' tfuit makes the jeweller 
desire them so highly. This ensures a ready supply for the 
thaumaturge — the weaver of magic. It is said that, 
unlike the ordinary pearl which is formed inside an oyster 
when it seeks to protect itself from a piece of sand or qrit, 
the Black Pearl only forms when the seed of the qrcat 
pearl is yet another pearl of much smaller size cast adrift 
by the death of another oyster. 



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I igfitshade — Not to be confused with the 
rank-smcllinq plant of the same name, the 
Niqhtshade used in the mystic arts is an extremely rare 
mushroom that is only found in the deepest, most remote 
forests. It is said to he quite venomous to tfie touch of all 
save those present at its han'est, thus it is never sold in 
shops and is amonq the scarcest of magical reagents. To 
obtain it, one must seek in the deepest forest on the 
blackest oj nights when not even a moonbeam illuminates 
a single blade of grass. I know not of the precise locations 
where this mystic fungus can he found, hut there are 
rumored to be those in tfie lands of Britannia that know 
this secret. Its chief magical properties are connected with 
tlie use of poison and the creation of illusions so real that 
they can lay the mightiest warrior to the ground. So rare 
is the Nightshade that it is primarily used in the creation 
of only the most potent of magics. 







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andrakc Root — 7'/tf roct ^ t/u' poisonous 
Mandrake plant is instantly recoqnizaBle By 
its human sfuipe ami its crimson colour. It is said that the 
sap runs blood-red when the plant is cut down in order 
to harvest the root. Lonq prized for its narcotic and 
purqinq effects when consumed in minute portions, the 
Mandrake Root is the most powerful known suBsuince in 
the wearinq of maqical spells that qive new shape to the 
very world around us. The variety of Mandrake Root 
used in the mystic arts is found only in marshy terrain, 
where the root can thrust deeply into the earth. The more 
earth that must he moi'ed to retrieve the Mandrake Root, 
the more potent its effect in the maqic of the finder. Many 
years aqo, when our people were But scattered tribes of 
nomaiis, the Mandrake was plentiful. As our people have 
tamed the Hind, howex'er, and the practice of the mystic 
arts has Become refined, the Mandrake has ad But 
vanished from the face of the (ami we now cxifl Britannia. 
It is never seen in the shops of the towns and castles, and 
(uirdiy e\'cn so(dprivate(y iffnitui. Many of our 
profession have devoted lifetimes to the search for 
Mandrake Root nithout ever cominq into possession of a 
sinqle piece of it. 




Si 



§ 



These then are the eiqht mystic reagents used in the 
weavituj of enchantments. Some are readiCy available, 
while others are costly or must be hunted ami 'harvested 
by the maqe that intends to use them. Guard well your 
supply of these magical components, for without diem 
there can be no maqic. Use them wisely, as ye must use 
the forces tfuit they unleash. Remember that Maqic is to 
be used' only for the cause of riqhteousness ami for the 
qreatergood, Should you use the mystic arts for personal 
qain or vengeance, be prepared for the desertion of 
your powers. 



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waken — Should' you or any of your followers 
ever Be so unfortunate as to come under the 
influence of a magicaCfy induced slumber, the use of a 
Sped of Awakening will often ade\nate the condition. It is 
a simple spell which may Be cast By the Beginning student 
of the mystic arts with tittle effort or cost. It requires the 
use of Ginseng for its healing qiuitities and Garde in order 
to ward off the aiming of steep until the victim 's Body has 
returned to its normal cycle of wakefulness and' rest. Blend 
the two reaqents carefidly and apply the mixture 
to the Brow of your sleeping companion and chant 
"levate" loudly. 



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Cin£ — Man v art' the occasions tfurt the 
tliaumaturqe needs to be elsewhere in very 
short order and finds that neither horse nor ship nor any 
other conventionafjbrm of travefis of sufficient prompt- 
ness for the situation. Magical means of travefmust then 
he used, of which the Blink sped is the trwst common. 
This sped disassembles tlut maqe and companions and 
reassembles them at a spot many leaques distant in any 
chosen direction. There are means of travel that cover far 
greater distances than the Blink, but they are far more 
costly and have other limitations which we shall examine 
later in this tome. The Blink can only move the party 
distances perceptible to the mind of a common person. 

The component* needed for the casting of a Blink spell 
are Spider Silk ami Blood Moss. The binding powers of 
the Spider Silkprex'ent the essence of the travellers from 
being scattered durinq transit, while the Blood Moss aids 
in the movement from one location to the next. Egual 
quantities of each reaqent ensure the proper working of 
the enchantment. The concentration reguired for Blinking 
is such that the spellcaster will most certainly foel the 
effects, but not be left exhausted. 



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ure — Venomous creatures abound throuah- 
out the kinds of Britannia. Rarefy are they 
evif, nature haxing provided them w ith their sting as a 
means of defense against Carqer predators, But without 
proper attention wounds can fester and lead to the death 
of a victim. Furthermore, evil mages may cast noxious, 
poisonous energy fields during battle or erect such barriers 
to prevent the virtuous from reaching their caches or sanc- 
tuaries. Fortunately, the great wizard Jaanth Nor devised 
a countering magic for the effects of off venom and 
recorded his findings for future generations to use. The 
Cure sped is effected By the use of a mixture of Garlic and 
Ginseng and the coding of the victim 's name to soothe the 
envenomed send. The curative powers of the Ginseng 
nullify the effects of the poison in the victim s system, 
while the use of Garlic wards off the return of any 
virulent residues that may lie dormant in the blood. 





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ispei — One of the staphs of the wizard's 
profession is the use of energy fields. We shall 
discuss the casting of such fields shortly, but first let us 
examine the means of dismantlinq them when they are 
encountered. Aftfwuqh there are various forms of such 
fields, they are off created with a similar maqic and thus 
may he Dispelled uith a single spell. The Dispel em hant- 
ment is one of moderate difficulty, far more exhausting 
than tin: creation of energy fields. Often touching the field 
may prove disastrous, so the enchantment must he cast 
from afar and thus required the use of the precious 
Black Pearl needed in all projectile spells. Furthermore, 
Sulphurous Ash is needed to provide the flash of power 
that Beings die dissolution of the forces holding the field 
together. Finally, the warding powers of Garlic are also 
employed' to prevent the forces from reassembling at the 
spot where they were previously coticentrated To effect 
the spell, speak backwards the colour of the type of 
field encountered. 





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a nergy Field — There are four types of 
ht!Ss%jz!i Energy Fields known to the practitioner of the 
mystic arts: Sleep, Poison, Fire, and Lightninq. Their 
effects are varied, but the maqic used to erect them is the 
same in each instance. Any person attempting to pass 
through an Energy Field will run the risk of either falling 
asleep or being poisoned in the case of the first two types; 
if the field is of Fire then their flesh shall burn as they 
pass through and they sluifl feel much pain and anguish; 
while tlie held composed of Liqhtninq is impenetrable. 
The casting of Energy Fields is not difficu lt and requires 
only a small exertion on the part of the speflcaster, but the 
fields are only effective in enclosed areas such as siuSterra- 
nean passages ami inside of rooms. The reagents necessan' 
in the casting of these Energy Fields are Sufphurous Ash 
for the Burst of creation, Spider Silk for tfie binding of 
forces to a single spot, and Black Pearl for the launching 
of the spett to a spot away from he who works the magic. 
It would be a grave error indeed to cast such a spett with- 
out the latter component, for you wouhi find yourseCf in 
the midst of the held! 



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irebatl — When Beset upon by evil, the 
spclkaster has many offensive toots at his or 
her disposal We have discussed some of the indirect 
maqics such as Energy Fields, but there are times when 
more direct ac tion is required^ There is a class of missile 
spells for such occasions, of which the Fireball spelt is the 
intermediate one. A It such spells call for the use of the 
precious Black Pearl for its power in the launching of 
projectiles. In the case of the Fireball, Sulphurous Ash is 
also called for in equal proportion, for its powers of 
hreflash are integral to the creation of flaming missiles. 
Speak the name of your enemy when the spelt is cast atul 
your aim shall be unerring and your enemy will be 
de\'astated by the flames of the magical fires. 



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ate TYavrf — In the repertoire ofteleporta- 
tion enchantments, Gate Travel is by jar the 
most powerful. This is Because it not only utifizes the 
reagents and chants of most magics, But also the power of 
the gates of the moons that control the very oceans ami 
tides. The moonqates are located throughout Britannia, 
and appear only at certain phases of the twin moons 
Trammel and Felucca. To cast the sped of Gate Travel, 
one must speak the name of the moons as the reaqents are 
stirred. As the enchantment takes effect, the spelkaster 
and any companions will be instantly carried to the 
location of the desired moonqate. 

It has been a long-standinq tradition among the 
practitioners of the mystic arts to zealously quardthe se- 
cret of the components of the Gate Travel spell. It is said 
that revealing these reagents will seal the use of the gates 
to the one who divulged the key. Of course, none have 
dared to speak of them for fear of losing one of the most 
powerhd and exhaustinq spells in the lore of enchant- 
ment. This writer is no exception to this belief. 



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ecd — One of the cornerstones of the good 
and true path of the wizard is the use of 
enchantament for Beneficial ends. We have discussed the 
Cure spell which renders venom as harmless as the purest 
of we ff water, but tfie most comnwn form of injury' is the 
physical wound rather tlmn the internal disruption 
brought on By poison. Swords and talons do not discrimi- 
mte and the took of justice are oft used for unjust 
purposes. When you or your companions have suffered 
physical injury' that hath rent or seared the flesh, the Heal 
spell is invaluable. Mix similar quantities of the healinq 
essence ofGinseruj ivith integrating strength of Spider Silk 
and apply it to the wound Speak the name of the 
victim and the flesh will Be hastened along the road to 
wholeness. 



25 



cebatL — Once again, the invaluable 
Black Pearl is the key to the casting of the 
missile spells, of which the Iceballis the second most 
potent in the maqe 's arsenal Unlike the previously' dis- 
cussed Fireball spell, the IceBall requires only the use of 
Mandrake Root in conjunction with the Black Pearl. The 
necromantic Mandrake will brinq the chill of the qrave 
upon your enemy and the very blood of the victim will 
freeze as if it were midwinter. Ice is heavy and the toll of 
casting this spell is equally weiqhty. All hut the sturdiest 
of our professhm will needs take rest after casting but a 
pair of these potent enchantments. Remember to speak the 
name of your intended victim as you cast the reagents 
aloft, lest your efforts Be for naught. 




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S£3 



inx — There are but two enchantments more 
powerful and difficult tfwn the Jinx spelt, and 
but one of similar potency. When faced nith a closely 
packed horde of enemies, mix together equal quantities 
of Black Pearl, deadly Nightshade, and the crimson 
Mandrake Root to cast at your opponents. Calf to their 
attention the vulnerability of their hacks and weave the 
magic. They shall turn and smite each other as if each 
was alone in a crowd of mortal foes. The Black Pearl 
shall carry your spell to their very midst, while the hcdlu- 
cimitory might of the Nightshade will confound them 
beyond the boundaries of common sense. Mandrake Root 
lends the power of conviction to their misconceptions. The 
duration of the enchantment is varied, but throughout its 
course the spellcaster will be reminded of its potency by 
the presence of a glowing "J". Be warned, however, that 



the casting of the Jinx spell requires great exertion. 



29 




id — The Kid spell is the most powerful of 
tfk missile enchantments. It is the favorite of 
evil wizards and its use is prohibited By most teachers of 
the mystic arts. Nevertheless, when faced with a foe of 
singular strength and a truly exil nature, the wise nuiqi- 
cian will prepare a mixture of the hiqfdy toxic Nightshade 
and mercurial Black Pearl and speak the Truemime of the 
enemy while casting the reagent'; toward the foe. As the 
last syllable of the chant fades, all of the target's vital 
orqans shall cease to function for the space of sewn heart- 
beat 1 ;. This is usually fatal, although some beings of 
exceptionally hardy constitution will survive a single Kill 
spell. The enchantment may be woven sei'eral times, but 
takes a fierce toll on the energy and concentration of the 
caster. It is easier to Dispel a field of vibrant energy tluin 
it is to stop the functioning of a livinq being. 



i 




U)ht — The enchantment of Light is a trivial 
one, often the very first speff acquired by 
the Budding sorceror. It requires But a pinch of 
Sulphurous Ash, which is applied to the end of a staff 
and gently blown upon until it begins to glow with a soft 
yellow light. The spelkaster must concentrate briefly on 
the image of a candle and expend a sliqht amount of 
energy to start the magical glow. From then on it will 
burn softly until the reagent is consumed, (iqhtinq the 
underground passages where the thaumaturge treads. 
There are two principal advantaqes to the use of Light 
spells in place of ordinary torches: They are unaffected by 
all but magical 'winds or breezes; and they do not smoke 
and cause one's eyes to smart. Many a warrior has 
suffered qrievously because his eyes were shut by the sting 
of a wealth of tears. 




33 




agic Missile — There are generally very' 
\few if any spells that are (earned early in the 
practice of wizardry' which are Both useful and eaqerty 
sought after By those adBBliiuj in the mystic arts. The 
Beginniruj tfmuniaturqe almost a/ways yearns for spells 
that devastate or create startling effects. The wearing of 
weather or the mastery of short verticaf teleportations do 
run impress onlookers. The one simple spell that does truly 
inspire awe at (ink expense to the spelkaster is the 
Magic Missile. It requires the use of two parts of 
Sulphurous Ash to one part of Black Pearl in the casting, 
and it will cause a tremetuibusly Bright flash of Blue light 
to strike an enemy. While twt vtsf&fy nuirked, the enemy 
will sustain a fair amount ofintertuil damage, said By the 
cynical to Be Brought about By fright more than By 
power. The Magic Missile is a useful enchantment in 
battle, But it is more spectacular than effective and will 
not deter most enemies larger than the spellcaster who 
wields it. 



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cqalc — When faced with a greater or more 
te flint] magic than one's own, the practitioner 
of the mystic arts may decide it Best for off involved to 
suspend everyone's use of thaumaturgy for a short time. 
At this time one should invoke the powers of the Negate 
spell by mixing Garfic with its warding characteristics 
together with the exotic Mandrake ripe with mystic 
potency. To this Blend add But an equal amount of 
Sulphurous Ash to provide the spark of fusion and speak 
your own name Backwards. Aff maqic shaff instantly 
cease save the enchantment of Negation itself, which is 
manifested By the vision of a glowing "N" hox'ering 
before your eyes. The Negate spell mil last only a Brief 
time, which should be used for either the annihilation of 
your enemies or for the judicious removal of your presence 
from the troubled spot. 



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II 




pen — There was once a time when all 
Gangs were fair and just . The principal vessel 
used for the transport of one's worldly possessions in these 
times was the wooden chest, which is still the popular 
means. But since the coming of the evil ones and their 
lastinq influence on the inhabitants of our fair land, the 
practice of placing obnoxious and sometimes lethal traps 
on the loch of chests lias Become quite commonplace. 
Virtually all folk use such devices, ei'en the denizens of the 
underworld' who quard naught But ill-gotten wealth, lb 
Bypass these sinister mechanisms the thaurnaturqe need 
But utter the chant "Appar Unem" and sprinkle a mix 
of Sulphurous Ash and Blood Moss on the offendlnq locL 
The flash of the Sulphurous Ash powers the nuwement 
potential of the Blood Moss and the lock will open itself 
safely, leavinq the contents oj the chest at the disposal 
of the spellcaster. 



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rotectkm — There are times durinq the heat 
of battle when one finds the Best form of 
offense to Be naught hut a good defense. When 
hard-pressed By fierce antagonists, the wise magician will 
mix together the reagents Sulphurous Ash, Ginseng, and 
Garfic and invoke the spell of Protection. The wholesome 
qualities of the Ginseng, toqether with the repellent 
strength of the Garlic, sen'e to shield the wizard and all 
companions from the onslaught of their enemies. Such 
Protection is not always effective, But may Be of great use. 
Sulphurous Ash provides the mystic fire that fuels the 
incantation, and also serves to startle one's opponents 
with an initial hash as the spell Begins to function. 
Protection is not a simple spell, But neither is it an 
exceptionally strenuous sped to cast. Its duration is short, 
and during the course of its shielding the mage Hill Be 
reminded of its effects By a glowing "P" hovering Before 
his or her eyes. 




41 




uickness — The spell of Quickness is one of 
the most unpredictable yet potent spells in the 
wizard's collection of enchantments, and one of the most 
telling on his or her companions. When cast during 
Battle, the Quickness spell will heighten the natural 
dexterity of one's fellows to such a degree that they will 
move with, twice their normal agility — at times they will 
he aBle to (and two Blows against their foes instead of the 
customary single strike during a round comBat. The price 
is age, for the recipients of the extra speed incurred By the 
use of Quickness will age Briefly while under the sway of 
the enchantment. . . yet most feel that an occasional grey 
hair is But a small price to pay for the advantage of 
dealing twice the numBer of Blows that one might 
receive. The reagents jor the Quickness spell are fiery 
Sulph urous Ash, Ginseng, and volatile Blood Moss. The 
Blood Moss portion is douBle the others, for movement is 
the critical aspect of the spell. The Sulphurous Ash lends 
the flashes of energy needed By the Beneficiaries of the 
enchantment, while the heading powers of Ginseng 
prex'ent them from aging so rapidly as to Become 
greybeards after a single encounter. Throughout the 
course of the Quickness spell, the spellcaster will Be 
reminded of its effects By the vision of a Bright, 
glowing "Q\ 




esurrect — Many are the monsters and 
terrors that dwell Beneath the surface or in the 
forests and marshes of Britannia. Even groups of most 
valiant and fierce warriors are. suBject to losses too tragic 
to Bear. If a companion is slain by an enemy, aCfis not 
lost in the presence of the most accomplished of mages. 
There exists the means to Bring Back a compatriot from 
the land of the dead — not as an unholy once-dead Being 
— But as a living, Breathing creature of flesh and Blood 
restored to life, alBeit in an extremely weakened condition. 
Each wizard must needs determine the components of this 
enchantment that work Best with their own magic, for 
the comBination is said to Be unique to each spellcaster. 
Whoa is known about wearing this the most potent of all 
enchantments is that it requires the spellcaster to scatter 
the reagents to cover the victim 's Body, while calling out 
the name of the slain companion in a voice of thunder. 
This magic is extraordinarily taxing, and rare is the mage 
who can continue to wea\>e spells without rest once this 
enchantment has Been successful^' cast 




45 




Cccp — There are moments in the fives of 
ever}' practitioner of the mystic arts where 
discretion is trufy the better part of valor. Not afCfbes are 
truly evil and desening of annihilation — verily, some are 
but beasts of the field seeking prcn'ender and arc entitled to 
life as much as you or I. Yet, unchecked these creatures 
pose as qreat a threat to one as a score of rabid ores. It is 
in such situations that the wise thanuiturqe weaves a 
Sleep spell and leaves his opposition in deep slumber 
whilst vacating the current location. The Sleep sped is 
truly a serious enchantment that requires a fair amount 
of mental energy to cast, But it is not of such import as to 
leave the spelkaster breathless or exhausted To send your 
pes to land of slumber, mix a double portion of 
Spider Silk with some Ginseng and chant "Duerme" as 
you sprinkle the reagents into the air. Fear not the 
distance between you and the intended xnctims, for the 
binding power of the Spider Silk will enfold them from 
afar, while the healing Ginseng will gently wrap them in 
deep sleep. 




88 



remor — The Tremor spelt' is a very' potent 
magic indeed. FewspeCls are as exhausting 
tume save Resurrection have a more striking 
or dramatic effect. Carefully blend portions of 
Sulphurous Ash with Blood Moss and Mandrake Root 
and exist it at tfic feet of your opponents whilst shouting 
as louiily as possible. The volatile Sulphurous Ash slwtt 
furnish the flash of power to die movetnent potentudof 
the Blood Moss and ' the Mandrake Root ui It lend raw 
necromantic force to the speff. The very earth wi(l tremble 
and quake beneath the feet of your enemies and tiuy will 
fly in terror, save those that are swa((owedup entirety By 
the very- ground' itseff. No sped in the lore of the mystic 
arts lias as much power to strike fear into the hearts and 
minds of those tliat suffer its might)' impact. But use thus 
enchantment wiseiyfor it will leave you as weak as a 
newborn babe. 



49 



M M 1 1 1 M II II II II II II 


1 1 . 






























111 


II 











T 



-< — r 





ndead — Ever since the coming of the evU 
wizard Mondain and his hellish offspring, the 
lands of Britannia have Been plagued by the return of 
creatures already slain. These once-dead Beings take many 
forms, die most common Being the animated skeletons of 
ores andgoBlins, or the qhouGsh forms of flesh-eating 
corpses that have Been summoned from the (and of shades 
to wreak havoc on the living. These apparitions are cowed 
By the tight of righteousness and fight as warriors in a 
trance. Nonetheless, they are hard to kill and ne\ f er tire in 
Battle and thus may jeopardize even a seasoned Band of 
adventurers. Each mage knows a form of turning them 
aside when encountered, But the components of such 
magics are personal and depend on the speKcaster. You 
must use your knowledge of the properties of magical 
reagents to determine which two wdl (end force to your 
enchantment of Undead turning. When you have found 
the proper mixture, cast it at your foes while chanting the 
name of what the creatures once were when tliey trod the 
earth in lift. 




if 




iew — The lands that we now caff Britannia 
in honor of the wise and just influence of 
Lord British are vast in scope and hold many uncharted 
regions. Although cartoqraphers have travelled ail the 
circumference of the main continent, many internal tracts 
have yet to he accurately recorded, while there are 
numerous islands rumored to exist to the southeast with 
nan' a chart to show their location. Here the practitioner 
oftlie mystic arts lias a qreat advantage over the wanderer 
or seafarer in that the View spell may Be woven when the 
need arises. The View incantation is of midiiliru] difficulty 
and involves tfie use of hallucinatory Nightshaik and 
powerful Mandrake Root. Mandrake lends power to the 
enchantment while Nightshade promies a mystic 
oveniew of cdl the land within tlie range of a simple 
Blink spell. Simply blend tlie reagents and speak out the 
name of the region through which you travel. 



u 



•39 



v" . 





ind Change — Not all Britannia is 
accessible on foot, and oft times the wizard 
will find the need to embark on a sea voyage to reach 
some certain destinations in the pursuit of Truth. Once 
aboard ship, most voyagers find themselves at the mercy of 
capricious nature with her ever-changing winds. This is 
not true for the practitioner of the mystic arts, however, 
for through magical means one may control the very 
direction of the wind, albeit for but a short span of time. 
Wind Change is not a taxing enchantment; indeed a 
powerful wizard can cast it almost continuously, 
although it is not so trivial as opening trapped chests or 
effecting minor teleportaticms . . . Simply mix 
Sulphurous Ash for power and Blood Moss for movement 
to coax the wind to a more favorable direction. Speak the 
name of the patron of winds and call out the direction 
desired and the wind shall change at your bidding. 



55 






-1-1 -J _J 







it — When trapped in the Bo wels of the 
earth, weary and battered with a (onq road 
ahead to the surface, the use of an Xit (exit) spell can Be 
Beneficial. This enchantment is But one of the middling 
forms of teleportation, quite similar in cost and nature to 
the Blink spell It too disassemBles the party and 
reassemBles it on the surface of Britannia, and thus 
requires very similar components to the aforementioned 
B(ink enchantment. Aside from the mcning Blood Moss 
and the Bindinq Spider Silk which ensures the safe passage 
of the disincorporated party, Xit requires the use of 
Sulphurous Ash to provide the flare that guides the party 
from the depths of darkness to the world of sunlight. 
When casting the Xit spell, the thaumaturge should try 
to envision the actual entrance to the underworld used to 
gain the subterranean passages at the Beginninq of the 
epcpedition Below ground Successful casting of the Xit 
spell wdl surely return them to that selfsame spot. 





ft 

^S3 



JXCl 
-J— 
-I— l_l 




(Up) — 77z£ two /rwst elementary forms of 
teleportation Both fiave strange names and 
may Be used only when underground. The more difficult 
of the two is known By the letter "T" in honor of the 
mage Yenthak Gnor, who first crafted the enchantment. 
Tenthak Gnor discovered that a Blend of Blood Moss and 
Spider Silk in conjunction with the spoken names of the 
moons would cause one who utters it to Be lifted upward 
through the very soil to the next highest level of a 
dungeon. The Spider Silk holds the party together during 
the ir transit, while the Blood Moss moves them e\>er closer 
to the moons. 





rbirL 




(Down) — The "Z" or Down sped is 
perhaps the simplest of all the teleportation 
spells. It requires the same components as the "T" or Up 
spell— these Being Blood Moss for mo\>cment and 
Spider Silk for its binding qualities — But requires half the 
mental enerqy and concentration on the part of the 
spellcaster due to the natural tendency of off Bodies to 
mow downward. The origin of the name is uncertain, 
But it is Believed that the letter "Z" is the first letter of the 
unpronounceable Truename of the Lord of the 
Underworld, a demon of much power. To effect the spell, 
the spellcaster must scatter the reagents and chant 
"Baja" in stentorian tones. The lower the tonality of 
the chant, the higher the proBaBility of the party movinq 
down one level of a dungeon. 



a 1 
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